Developer Guide
Dependency graph
Interactive map of the generation graph: pick anything you can edit and see which prompts, sheets, stills and clips go stale.
Every generated artifact stores a hash of the inputs it was made from. Staleness is never a flag we set: on every read we recompute the hash from the current inputs and compare. A mismatch is stale. A row with no stored hash is untracked and never stale. Versioned things (green border) keep every generation as a row and a pointer picks one. Renders record which version of a prompt or sheet they used, so selecting a different version is what makes them stale, not editing the text.
- tracked
- not tracked — a gap
- not tracked, by design
- seeded once, then yours
- versioned
- optional
- goes stale
- makes it stale
Dialogue recording (whole file)
generatedoptional — when voices are on and someone speaks in the scenedialogue_recordings.inputHash (the key), dialogue_recordings.turns (voice id and TTS model per turn, readable)One acted Text to Dialogue call, kept as the whole file it came back as — never joined, never copied per shot. The call speaks the conversation around the shots it was made for, so every turn is a reply to a line the model heard. Append-only with no selection of its own: shots point into it.
Counts
The check compares these. Change one upstream and this goes stale.
- The voiced turns that were sent, in speaking order: shot id, voice id, line, tone
- TTS model and stability
Does not count
Change these freely. Nothing goes stale.
- Running line positions (the order already says them)
- The wording a fit rewrite actually delivered (kept on the turn as spokenText, so no digest moves)
- The voiceId and ttsModel stamped on each turn: a readable copy of what the key already counts, so they move nothing
Regenerate this and these go stale
- by selected version — a section is a time range of one recording; a re-record appends a recording and re-points only the shots it was made for
- via Shot dialogue section — the manifest records the clip id (audioClipIds), which is the section's id, so picking another reading of the same lines re-stales only that shot's clip
- via Clip — the selected clip URL
Goes stale when any of these change
- in the input hash — the voiced turns that were sent, in speaking order, with the shot each belongs to
- in the input hash — the voice speaking each turn is part of the recording key
What "Update all" regenerates
The depth picker is cumulative. Each rung includes the ones above it, and no rung ever creates an artifact that does not exist yet.
- 1.Prompts only — Rewrites stale visual and motion prompts. Nothing renders.
- 2.Prompts + images — Also re-renders a still that is stale, or whose prompt was just rewritten. Never renders a first still.
- 3.Prompts, images + dialogue — Also re-records a dialogue reading whose voice or lines moved. Never a first recording. Video stays for the next tick so the new take can be reviewed.
- 4.Prompts, images, dialogue + videos — Also re-renders a clip whose prompt, still, or dialogue changed in this run, or whose manifest already diverged. Never renders a first clip.
- 5.Everything, incl. music — Also rewrites a stale music prompt, then the track if one exists. Never a first track.